What raids are there in wow
Molten Core MC — [Tier ]. This is a smaller raid that only requires at least 20 players and has a lot of boss fights, fully clearing this we reward players with close to Zandalar Tribe Reputation. This larger AQ requires at least 40 players hence the name AQ40 and this is when Raid Gear gets really good for all classes.
Naxxramas Naxx — [Tier 3]. A person alone cannot form a raid group. While in a raid group, players do not receive credit for completing quest objectives unless the quest calls for a raid.
Players also receive an experience reduction for any mob killed while in a raid group. These are to prevent players from creating very large groups in order to complete normal quests or other game content intended for parties of 5 or fewer. Players need to be at least level 10 to join a raid group, though actual raids begin at level Instances requiring a raid are subject to a raid timer , which means that defeated bosses within the instance will remain so until the instance is reset typically once a week.
The intended number of players for a raid instance has varied greatly in the past, with the most extreme setup being man raids, eg. Molten Core and others in vanilla-era WoW. Since Wrath of the Lich King , all new raids have been introduced in a player and a player version. In Mists of Pandaria , Flexible Raiding was introduced with the Siege of Orgrimmar , allowing anywhere between 10 and 25 players, and in Warlords of Draenor , the flexible scaling technology expanded to all difficulties except Mythic, which is man only.
Raids are designed as activities for people whose characters have reached the maximum level. As the game does not permit further increase of skills, or introduce new abilities, the only avenues remaining to enhance a character lay in better gear and other rewards only found in raid instances.
In addition, a majority of such bosses also require the group use particular, sometimes unique tactics. After completing Serpentshrine Cavern, killing Lady Vashj, and finishing "The Hand of Gul'dan" quest, players are tasked with defeating the final boss of this raid, Kael'thas Sunstrider. They now have the materials to complete the attunement for Mount Hyjal. However, even if players not on the attunement quest the Tier 5 armor tokens drop here, along with the rare and beautiful Ashes of Al'ar mount.
This is where the Tier 6 armor tokens drop, which is the real meaning behind a crazy quest chain that started way back in Karazhan and continues here.
Mount Hyjal is located in the Caverns of Time, a location that includes two other instances that are also part of the attunement process. Players usually start with Old Hillsbrad Foothills, followed by Black Morass, before advancing to this raid.
The Caverns of Time is made up of two 5-player instances and one player raid. Like the other two, it recounts the story of another famous historic event. Players who are familiar with the Night Elf campaign from Warcraft 3 will recognize the fight against Archimonde and the Burning Legion at Nordrassil, the first World Tree.
Naturally, the icon of the expansion would have its own raid, and it would have to be close to the top of the ranking for the most difficult. Illidan Stormrage is one of the most powerful characters in Azerothian lore, so he's not exactly a pushover.
It's not just the Tier 6 pieces that drop here, it's also those crazy fist weapons Illidan is always pictured holding, The Twin Blades of Azzinoth. This is the pinnacle of the attunement process, requiring aspiring players to have completed the questline up to Mount Hyjal before they're able to enter the sanctuary of the Lord of Outland.
The Sunwell Plateau is intended to be the most difficult raid in the game, designed for characters with Tier 5 and 6 sets that would have come from the Black Temple and Mount Hyjal.
Despite those details, it doesn't require attunement, only the appropriate max level and raid gear. At the end of this raid, players will face Kil'jaeden, one of the most powerful villains in the expansion, and possibly one of the most notoriously evil figures in WoW history. Emma Watson recalls a moment during the filming of Harry Potter where she had doubts about a famous scene. This zone is an infrequently traveled through area from Classic wedged between Duskwood and Stonard.
The raid entrance is at the lowest level of the citadel, below the entrances of dungeons like Ramparts and Shattered Halls. The eye is located at Tempest Keep, the floating area in the far eastern part of The Twisting Nether.
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