Can you solo flame leviathan at 85
Basically, use both the heavy attack vehicles with gunners in each four toons , leave all others in either the NW or SE corner of the FL area, and pick up Pyrite with the gunners and keep the Pyrite stacks up on FL. Though I was only moving two toons for the entire fight, I was able to kill him with only losing one of my idle 8 guys, so should be easy enough to 5-box. I'm assuming it is the weekly this week for 5 frost emblems on KJ?
If so, I'll have my work cut out for me when I get back in town Monday. Originally Posted by Mercurio. Dual-Boxing Community www. About Us Dual-Boxing. We use and discuss a variety of hardware and multiboxing software including ISBoxer, HotkeyNet and others! Connect With Us. Have your own raiding tips, tricks, or resources? Let us know in the comments!
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Login with Patreon. WoW Mar 27, pm CT. By Elizabeth Harper faience. However, there are plenty of reasons: To collect transmog gear, especially tier sets.
To collect pets, like those needed for Raiding with Leashes achievements. To collect mounts, which you would have had to be extremely lucky to get in an actual raid group. To earn reputation, which a number of raids and dungeons provide.
To earn achievements, of which there are many. To earn gold by looting and selling everything you come across. Now, on to the raiding! Tricky Bits: Most of these bosses can be brute forced at max levels, with a couple of exceptions. Tricky Bits: Karazhan is large and multi-level, which makes it a bit of a maze.
Okay, it makes it a lot of a maze. We like this map for finding our way around. The only really difficult part here is the chess event , which takes some luck for a solo player to manage.
The event involves playing a game of chess against Medivh, who happens to cheat. No, really, the elevators have a huge kill count. The final boss, Lady Vashj , is time-consuming to solo — especially for melee classes — but not particularly difficult. Tricky Bits: Flame Leviathan involves using a vehicle kill the boss — and fights like this are always tricky to solo.
We definitely recommend starting this one on player mode and not trying to do it with towers up on your first attempt or attempts. Mimiron is a complicated, multi-stage fight that can be particularly difficult for melee as during phase 3 Mimiron is at range. Yogg-Saron , the final boss, is also tricky. Kill adds until Yogg spawns, then kill tentacles use AoE to break away if they grab you until portals spawn.
Tricky Bits: Another vehicle encounter, the Gunship Battle has the Alliance and Horde facing one another from their respective gunships. To win this one, pick up rocket pack before combat starts by talking to the NPC on your ship — equip it, which will let you hop between ships during the fight. When you start the encounter another NPC conversation , hop in a cannon and start firing — use 1 to generate heat and 2 to use that heat for a big attack.
Eventually an enemy mage will lock you out of your guns — hop to the enemy ship to take out the mage, then hop back to your ship to kill adds. Repeat with the canon and rocket pack hopping until you win. Struggling to figure this one out? Valithria Dreamwalker is a backwards kind of fight: you must heal Valithria win this one. General 7 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password?
User Info: boktai3 boktai3 10 years ago 3 depends on your class, but i think the tank fight might be iffy. Once you hit level 60 can you enter heroic? Anyone deleted all their characters? Blizzard Entertainment loses 12 million monthly active users in three years. How and where do you learn to use guns? Then again were is the boss on the left up the ramp? Also on easy mode do we need to worry at all about the 4 towers or will they only come into play on hard mode and heroic?
This is generally bad news for the Demolisher and its passenger. By sending in both Siege Engines at the start to get initial 'aggro', one of them always seemed to be chosen first. This apparently eliminated a Demolisher getting first kiting duty. Based on that, the current theory within our group is that it goes after the next closest big vehicle when switching its focus So keep that other Siege Engine on its butt interrupting those flame jets, and when the 5 second warning hits, turn around but don't go TOO far away.
Comment by jjfoley On man, you must destory two of the four turrets to initiate Overload You can launch 2 dps or perhaps 1 dps and 1 hybrid because neither seems to take any significant damage while beating up the turret. After Overload activates, you will be automatically ejected and will parachute to the ground.
You have until Flame Leviathan 'reboots' to get into a vehicle If the demolishers are paying attention they can often continue dps while positioning near parachuting passengers say that times fast. That way the passengers can get back on and resume dps'ing during the Overload and the choppers can do their meager dps and get ready for the next round of tarring.
Comment by Solaerl This is not quite true. At least on live now, Flame Leviathan will sometimes target Demolishers even if free Siege Engines are nearby. In my man today he seemed to target Siege Engines and Demolishers with about equal frequency. Comment by Do note, this is very well doable without causing a system overload.
We did it last wednesday, and we thought we had to destroy only 1 turret to cause an overload. On man, have 2 choppers in front and 2 choppers following him. That way, when he switches targets and turns, the people on the back can continue to drop tar to slow him down and do MASSIVE damage about 5k per tick.
If he is very close to the person he's following, make sure you keep away from his front. He'll bash everyone on front for kk damage, and that's with all towers down. Comment by kjpodsia There are two ways to initiate this encounter. You can talk to Brann Bronzebeard, who is standing at the shield, or you can talk to the Lore Keeper of Norgannon, the big hologram everyone's looking at in the center.
If you start it by talking to Brann, you invoke regular mode and don't need to take down any of the towers. If you start by talking to the guardian, telling it to "activate secondary defenses", you enable hard mode. You can then take down towers at your discretion to specify the desired difficulty of the boss fight, or take them all down to go back to regular mode.
Every 30sec he radomly target somone and folow him Bikes have to use then oil to slow boss down and targeted guy has to run away Goodluck Comment by I was a driver of a Salvaged Seige engine in man.
However, no matter what I tried, I don't think i was ever damaging anything. Any suggesstions? I have floating combat text on and normally see yellow numbers when I do damage. But no matter how close I got to something, I never saw any yellow numbers? Do I just fail or what? Comment by question: is there any way to repair your vehicle? Comment by kjpodsia Yes, you can repair; just before you reach the boss's area there are circles you can drive over that will restore any vehicle to full health.
Comment by Iroared Dual wielders will have more health than ones using 2-handers even if theyre better geared. Comment by do flasks or buff food and regular raid buffs make any difference on this fight since you are in control of a mount rather than your own toon?
Comment by engineered the wreckage, for 1 titansteel, 5 eternals and 19 blasting triggers. Comment by It's only been stated once thus far from what I've seen, but this fight is much easier if your siege tanks interupt flame vent whenever it is being channeled. Comment by xger This is wrong. It uses average ilvl. Comment by Ok guys 1st thing about Leviathan he does not have 15,, health. He has 23,, That is what he has on normal mode. Just figured i'd let you know.
Comment by On 10 man version, he will most definitely target the demolishers if there are siege engines up. We had him start off by targeting a demolisher, and then switching and targeting the second demolisher right after.
I don't know if it was part of the first week glitches, but it definitely happened. Comment by How does the loot work? Is the number of drops increased for every X towers you leave up? My guild can beat the boss pretty easily, and to gear up for the rest of Ulduar it seems like a good idea to try the hard mode so we can pump more loot out of him - however, we're after the loot, so if you only need a single tower up to get the maximum number of extra drops, we'd stop there.
Comment by Trigath Puggable in man easy mode. Did it last nigth on 1st try. The pug was pretty good ended up just wiping the nigth before with a bad pug , but still. And because we had no plans to continue to the other bosses we didn't need to worry about raid composition. Comment by pbannist Took him down last night on 10man with one tower up. No real major strat changes from no towers, just make sure to get rid of the adds when they spawn.
We did not have to destroy any turrets and were able to burn him down, although it was fairly close. Dropped 2 Emblems of Conquest not Valor! Well worth it for the two Emblems. We had no trouble with the encounter and the orbital defense thing didn't seem to do too much damage to us, so I would recommend it as a starter tower if you want to test the waters with 1 tower alive. Plus, the 2 Conquest badges were a nice bonus, but the drops remained from the standard loot table.
Anyone have any advice on which the second tower to add would be? Comment by Wowhead has "hard mode" ilvl loot tables for this guy, but it doesn't state what is required to get it. Not sure about the results of leaving 2, 3, and 4 towers up however. Comment by Motts Took him down in 10man last night with Hodirs tower up. I did have some trouble keeping up with him as a siege tank after stacks of gaining speed, but overall was easy as long as you keep out of the ice.
And if the blue beam is chasing a bike, you need to be extra careful laying oil slicks, because if the beam stops right in front of the kiter, it can be serious havoc. Comment by Bailline At the siege part before this fight after i left the bubble that the kirin tor guys put up my siege engine fell through the god damn ground and into the abyss of Ulduar This happen to anyone else? Every time we've killed Flame Leviathan, we've have had people who couldn't get out of combat On 10man everyone were affected and on 25man it only were the majority Currently the only fix we have found is to do a soft reset Everyone leaving Ulduar and get back in.
Only having the affected persons leaving doesn't help. Comment by It doesn't seem like anyone else has really described the effect of leaving Thorim's Tower up, so I'm adding this.
During the fight, Flame Leviathan can activate Thorim's Hammer, which causes a handful of lasers to fire directly down from the sky. There is a brief effect that shows where the next beam will hit, leaving minimal time to react.
The beams seem to persist for awhile, meaning that all of the vehicles need to avoid them. From what I saw, however, they don't move once they appear. From what I saw there seem to be a few different patterns of where the beams appear.
At times it was very obvious where the next beam in a configuration would be, because they sort of formed a dotted line, while others were more erratic. Sometimes it would be a single beam appearing at a time, and sometimes a bunch in a variety of positions.
We weren't able to down him before we quit, but if this is the only tower you leave up you will probably see this attack times based on the frequency we were getting it at. Comment by Most sites suggest that the demolisher driver should fire normal rounds until the leviathan is stunned, then unload all of the pyrite barrels during the shutdown.
This is wrong. The normal boulders do 27KK direct damage. I did some napkin math around it before my guild did FL last week. This is all very rough, and I may have gotten a few things off here and there, but for illustration purposes, it's close enough. This is all done with the idea that there will be some mild ms latency and that there will be one shutdown at the 75 second mark. In both models, I'm also assuming about seconds to get the catapult-ee loaded and fired back onto the leviathan.
For the pyrite ticks, I'm working off of an idea we'll just call "total stack ticks. If the demolisher driver does nothing but hurl boulders until the stun happens then throws pyrite barrels until the stun is over, they'll get in 44 boulder hurls before the stun and 5. Then I did the math if one treats the demolishers as DoT machines instead of direct damage ones.
Under this simulation, pyrite barrels are fired roughly every 8. The math is a bit weird for the ticks because of the assumed 8. I think it's right, though; if anything, the damage listed is slightly too low. In a best case scenario, where no demolishers are targeted by the Flame Leviathan in the 75 seconds before it's shutdown in our hypothetical scenario, 5 demolishers using tactic A will do a combined damage of 18,, damage.
B does have the problem that, if it's disrupted by Flame Leviathan chasing demolishers it will mess up the chased demolishers' DoTs; however, even in a worst case scenario where 3 demolishers are chased, 2 demolishers using tactic B can almost pump out as much damage as 5 using tactic A. Again, all the math in this is very dodgy; it's just meant as example, not as gospel. However, if someone spots a way that it's way, way off, chime in with corrections, please.
Comment by dahaliana Killed him with one tower up in 10 man and 2 Emblem of Conquest dropped, as opposed to the Emblem of Valor that I expected considering it was 10 man. We nine manned it - so if you want some extra Emblem of Conquest in addition to the ones you get from 25 man go kill this loot bag on 10 with a tower up!
Comment by I don't know if this is a bug or not.. Is that Normal? Has this happened to anyone else? We were all pleasantly surprised. We are gonna try it again next week with a different tower to see if it happens again. Comment by Is anyone sure of the details related to the damage he does to people around him? I mean asided from the targetting people closer to him? Does he constantly have an AOE up around him or is that just flame vent when it's not being interrupted?
Further the powers he gains from the towers are auras or are they just something for him to spam besides flame vents? Comment by Fuseitana I've never done this boss on a chopper, but I hear the RL yelling in vent about igniting the tar. None of our chopper drivers seem able to find the BIC, how does one ignite the tar?
Comment by did this boss on hard mode normal the other night with the hodir tower up. Comment by If piloting a demolisher and you're being chased, I "accidentally" found out you can leave your vehicle and it acts like a fade, he will immediately target something else.
I had a macro set up for "Q" and when I accidentally hit it my dude jumped right out of his Demolisher. Might help, but its risky! Before the start of the fight, shoot down as many Pyrite barrels as you can, at least 2 on each side for your Demolishers.
If that gets done, start the fight by dumping all your Pyrite into the boss, and allow the passengers to reload you. Launch passengers when the boss reaches 8 stacks. These should be your best burst DPS members. Everyone needs to pay special attention to where the beams are as the fire trail can deal 88k damage per second to any vehicle passing through it. Furthurmore, the Storm beam deals an additional 8k damage per second to anyone near the beams that are down at any time.
Also, before the battle begins, have each Bike assigned to one specific person who is getting launched, that way they can pick their specific person up and heal them after the overload occurs. The 5th bike can be a floater. Comment by Ayline When you do hard mode, he drops 2 emblems of conquest on 10man.
However, our run glitched, and he dropped regular loot, not hard loot. Comment by We managed to do this guy with all tower defenses active over the weekend this is 10 man btw.
Tower of Frost: Larger radius then the animation, and deals roughly k a tick after the inital hit. Requires fire or boulders to be broken out of.
Tower of Nature: The adds can be slowed with Tar, and can randomly target people on the Flame Leviathan itself, but cannot attack them. They die very quickly from demolishers or siege engines. For our kill, we used every vehicle except 1 bike, which helped us out a lot in the end.
We had 3 people alternate between going up and staying in the demolisher passanger spots to ensure pyrite is always stacked up. For the pull, we had both demolishers unload all their pyrite right away, and assigned 1 person to go up about 10 seconds after engaging, unless FL was targetting that demo, in which the other demo would launch their passanger instead.
Kite him as usual, and have the person who is on top communicate when overload is about to happen, so the demos know when to really unload. The goal for us was to get him down in 3 overloads maximum. He dropped 3 conquest badges, his hard mode item, and other normal stuff. Note: Anything less then 4 towers will reward just badges and rarely an orb. Also, shoot down pyrite before you engage him. Comment by skeletwing Incorrect. Comment by can any chopper parts be looted from him?
Comment by I defeated this boss on man with one tower up, but we didn't get any special loot, all we got were two emblems of conquest. Is that how its supposed to be with just one tower up? How do the number of towers up affect what loot FL drops?
How many towers do we have to have up until it starts to drop hard-mode items? Comment by Engineers can "dismantle" boss after all loot is gone, picked up a titansteel bar, lots of different eternals and lots of volitile blasting triggers last night on heroic. Comment by Flame Leviathan 10 man has been downed by 2 people.
Comment by Beware, turret destroyers. When Flame Leviathan dies and you are still on him, better hope you have some sort of slowfall or you are going to die when he launches you into the air without any sort of parachute. It's become a game for my guild to see if they can get me killed that way. Comment by kular Has anyone tried using the demos rocket attacks on the boss?
I was shooting down more pyrite barrels today and we were too close to the boss and they were actually hitting him between k per rocket with. I kept on spamming him with it, not sure if this provides any more dps or not Comment by This guy is a straight up theif.
Comment by Phatrik As of now, vehicles used in the Flame Leviathan encounter are currently bugged when it comes to the scaling with item-level and passengers. For example, if you are the driver of a Salvaged Chopper and on duty to pick up people who cause Flame Leviathan to shut down, something fun happens when your passenger leaves your vehicle: Its health gets reset to the default value , A way to regain the health from your gear, you need to leave and enter the vehicle during the fight, but the vehicles are more than likely to just despawn if you do it.
This bug is very very VERY annoying, and currently making a kill with 4 towers up much harder than it should be. Comment by this NPC has the highest health in the game. Comment by As everyone probably figured this the vehicles used on this fight is scaled with your item level.
As for lastest patch 3. However, i don't see this happening if i do the the 'strip inside the vehicle' and logically if my health don't drop why'd my dps drop :p well guys try it out Comment by How to: Flame Leviathan Yogscast need i say more? Comment by Xythros I got a Titansteel Bar for "engineering" this guy! I'm not lying, I swear. Comment by It also helps that, if on a seige, at 5 seconds to target switch, stop firing.
This will give you more energy to get away if your targeted. This happened to me and the other player tasked with destroying the turrets last night.
Once Flame restarted we died instantly. Needless to say, a wipe ensued. Comment by You can "engineer" him. I did that with Engineering skill, and i got 8 Eternal Earth, 1 Titansteel Bar and some other random crap. We did fire, lightning, life. Adds also needs some assigned dps from siege turrets. This is the most mana pyryte efficient.
Sometimes you can spam it tough. That "only stack when shutdown" is just stupid. Makes coordination easier. When "target change in If you get rammed others might get hit of it too, so dont think about shielding the ram after target change. I cant write more, cos this is already quite long, i hope it helps ppl :.
Comment by At the beginning of the fight, you must wait until Flame Leviathan has chosen a target to follow before throwing any passenger on him. Throwing too soon will not work and the person thrown will simply fall to their death. Also, thrown people that are destroying the turrets on top of Flame Leviathan will take damage from them. Sending all four possible passengers on top and having them focus a single turret at once will greatly reduce the damage each one takes.
When all four two for normal version turrets are destroyed and Flame Leviathan goes on "overload", the people on top will be thrown in a random direction with a parachute and they need to be picked up quickly either by their demolisher, or a salvaged chopper, which can also heal them.
Comment by Interesting Trick for Paladins. The boss is taunt-able, and can be taunted twice within the time of Divine Shield. Used on a 25man 2 Tower kill, and delayed his aggro on the next vehicle by a good amount, since he has to slowly turn around on each Taunt. Comment by Quick question: Can you fire a passenger up during an overload? For example have the people on bikes swap to demo passangers and instantly get fired up to dps the new turrets after they have been killed the first time.
That way he would: 1 output less damage less time spent doing damage 2 take more damage more time spent in overload. This seems like an easier way to kill the boss espically on hard mode s , and i was looking for conformation before we tried it in my guild. It does however raise the issue of getting to the ejected passengers.
However, we find there is usually suficent time to pick them up. So for 4 towers its health is 1. Sure glad there are vehicles :. We have a nice follow-up today with the Man version of the boss killed by only 4 players from Spite US-Laughing Skull! Comment by Leandro As a Demolisher driver on 10man, the 2nd time I would change my seat to grab my own pyrite my vehicle would despawn and leave me standing there on the ground.
Anyone else seeing this? Comment by Ah i just love this boss its so easy. Just day before resets, so ppl wont care so much if they get saved. Comment by my guild did this 2 weeks ago. Pretty sweet. Comment by Do Curse of Element or similar mechanic work on it? Comment by Keldion Has anyone noticed that the bonus HP scaling has changed since the last patch?
Last night in Moon Guard, my guild attempted a 2 tower finish in Ulduar 10 and his HP sat at 45,, After some mild frustration, we removed one of the towers and the total shrank to 32,, Comment by Doomgrip To cause Systems Shutdown stunning Flame Leviathan you will have to throw one player in man and two players in man onto Flame Leviathan.
To maximize the time he is shutdown you need to arrange a rotation of two teams A and B. On man each team has one player and on man each team has two players. Initially team A is thrown onto Flame Leviathan where they cause him to shutdown. They are then ejected from the boss and should be picked up by choppers and brought back to their demolisher.
During overload team B is still busy assisting the demolisher driver by picking up pyrite and perhaps killing adds from Tower of Nature. When shutdown is over team B is launched onto the boss and team A can move from choppers and into the demolishers where they should assist by picking up pyrite and killing adds.
This rotation is repeated until the boss is dead. For a hard mode kill four towers you should require no more than three shutdowns. Note that during the initial pull team B are in choppers, but as soon as team A has been thrown onto the boss they abandon their choppers and enter the now vacant demolisher seats. To throw a player onto the boss the demolisher passenger needs to use Load into Catapult. Then the driver should use Throw Passenger.
Bear in mind the following: The demolisher cannot move while throwing the passenger, and it is important that the driver aims correctly at the boss.
Also, it seems that the boss only can catch one player at a time. On man it is important that the second player on the team is thrown right after the first player has landed on the boss. After a shutdown the defense turrets have to respawn before a player can be thrown onto the boss. After a wipe you can initiate the fight by throwing a player onto the boss.
If a throw fails the player will land on the ground and quickly die. On top of the boss there are Leviathan Defense Turrets. On man there are two turrets and on man there are four. Killing all turrets causes Systems Shutdown.
Bear the following in mind while trying to kill these turrets: Show healthbars default key 'V' for easy targeting of the turrets. While on top of the boss you are placed on one turret and cannot move. Only ranged DPS can attack the remaining turrets. On man the first player to land can see and target two turrets.
The two other turrets only become visible when the second player lands. However, the turrets are still present and thus cannot be killed unless two players are thrown onto the boss. On man the turrets constantly cause damage to the players on top of the boss using Searing Flame. If only one player is present the amount of damage he receives may become critical.
Fortunately, the players are constantly healed while on top of the boss, and two players sharing the damage while swiftly killing the turrets require no additional healing. On man the constant damage received on top of the boss will cause pushback. Comment by I downloaded the wowhead client so that there would start to be info on the engineering "skinning" on the bosses of ulduar.
Comment by dakoth If a vehicle is abandoned during the Flame Leviathan fight, it's despawned. While it may appear to you as if you instantly switch seats, there is a very short time when your vehicle is actually abandoned, and if a 'check' occurs at this time, the vehicle is despawned.
At least that's what it seems like to me. Based on personal experience and some guesswork. Comment by with no towers up this is a very easy fight. Today i was in a pug grp for 25 man for Flame.
We had 5 demos, 1 seige, and 2 choppers. We didnt even bother with a system shutdown, and we downed him within 5 mins!
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