When was killzone 1 made
I also imagine that this person has gotten over it now since this is after all. Anywho, the game. Killzone for whatever reason was hailed the aforementioned nickname. And it really didn't deliver. I believe part of it was caused by the hardware itself.
This game is arguably one of the better looking games on the PS2. And that's just it. This game looked great and I don't think the PS2's hardware could take it. Now if it was released for the Gamecube or Xbox. Things probably would have been different. Obviously, Killzone 2 shouldn't suffer from this problem. Through a few hours worth of play I noticed that there is some frame rate issues and the artificial intelligence seems to not be intelligent at all a lot of the time.
The multi-player I wouldn't even bother with. It felt kinda slow at times and is of no comparison to what the first Halo had to offer, let alone Halo 2.
The bugs people talked about are clearly evident too. Environment and even enemy pop-ups do occur. I even seen one guy fall through a flight of stairs as I was about to hit him. And so far, i've ran into a couple of types of enemies. And by couple I mean about 2 maybe even 3. If your going to live to the that stupid nickname "Halo Killer", you damn sure better have a good variety of enemies.
What this game does have is a pretty decent story. Yes, its another one of those "humanity is at war with a fairly superior opponent" games. But what they do with that concept, they do reasonably well. I also like the guns for each side. The point of view is cool. I even liked when the guy climbed up a ladder. I mean I seen them go up ladders.
But that's just it, they go up. They don't climb up. Reloading was kinda neat too. Took a little while but that's how you would probably reload in real life under those conditions. The only problem I found with that is when you shoot someone with like say the shotgun underneath the helghast primary machine gun.
If you have an extra shotgun round it reloads automatically. Which can sometimes screw you over. I hate that, its not needed and for a game that puts quite a bit of emphasis on realism it should not be that way at all. The sound was exceptional. Only some of the characters voices bugged me. But the music and the sounds of guns blazing were awesome. Killzone doesn't have the AI, multi-player, and frame rate that Halo had.
Not to mention all the bugs. That's why it's no "Halo Killer". What Killzone did though is get a bunch of little things right and that was enough to get by. With Killzone 2, Guerrilla will be able to live up to the hype.
Killzone was a game that many people were sorta back and forth about i didn't really hear about it until i heard about the trailer to its sequel so I'm guessing it got more popular from that. Killzone was a solid game the graphics were great really great and characters were detailed.
Story wise though it wasn't as good as it could've been the characters weren't really developed that much and the story wasn't really flushed out i hope they fix that with the second Killzone. Gameplay was particularly good the firefights were fun there was a wide amount of weapons and they were fun to play with a few of them had cool second fire functions the controls were easy to learn and use also.
People spased because there was no jump button but that was a stupid thing to complain about. Multiplayer was alright and good fun to play with friends. Soundwise it was alright not amazing but the sounds helped immerse you into the game play like all other games. Its not the best shooter but the best the ps2 has so this game is better than average.
Killzone is quite hard to the average gamer, because there are no difficulties to choose from. All gamers will be playing the exact same game, same number of stages, same AI difficulty, and the exact same number of soldiers. This game has quite a wide variety of guns and weapons. Although there is campaign mode, I suggest playing with a friend 1 on 1. It is the most enjoyable way of learning how to play the game and mastering the weapons before you even have a chance to pass the first stage on campaign.
This game is pretty hard to the average FPS fans, but if you are a hardcore gamer, this game is definitely for you. Tasked with securing the enemy capital of Pyrrhus , Helghan's first true city, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan's hostile conditions, they have also harnessed the power of the freakish lightning storms that always occur on Helghan which they can now use against the ISA.
A cold, barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces—their fiercest opponent may be the planet itself. Helghast forces have mounted a devastating counterattack, prompting the ISA to smoke out Interplanetary Strategic Alliance evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded.
Sev returns as the protagonist with Rico and Narville. The first Killzone received mixed to positive reviews from magazines and websites.
PSM stated that Killzone is "Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have Critics also complained about the gameplay, with IGN labeling it "underwhelming and mediocre" and Into Liquid Sky stating that it needs "more refinement".
Killzone 2 received critical acclaim upon release with a GameRankings score of Killzone 3 received positive reviews and has a GameRankings score of It has a 6 round drum magazine and the percussion mode is similar to the under-slung grenades on the M82, the only difference is a smaller blast radius. The proximity mode can bounce unless it hits a soft target, like a Helghast soldier. It is nicknamed "Thumper" by ISA troops.
Standard sidearm of the ISA. It has a 7 round magazine and fires single rounds. It has more stopping power than its Helghast counterpart, hence the nickname "Bull Stopper".
This missile launcher fires single missiles in either dumb-fire or laser-guided mode. It is lighter and easier to transport than its Helghast counterpart, and is nicknamed the "Drainpipe" by ISA troops.
This sub-machine gun is an effective assassination and close-quarters battle weapon, and is the main weapon of the Shadow Marshals along with the M It has a 30 round box magazine and is silenced in semi-auto mode. In full-auto it is not silenced. A single well-aimed shot from semi-auto to the head or neck will take out any Helghast soldier.
Due to its silencer, it is nicknamed "Silent Death" by the Shadow Marshals. Standard weapon of the ISA. It has a box magazine that carries 30 rounds, which is loaded into the rear of the gun in a bullpup configuration. Its accuracy decreases during automatic fire, but short burst firing can be effective at mid to long range.
It is fitted with a single shot grenade launcher as secondary fire which is useless against a heavily armored vehicle but aimed right could guarantee a one hit kill to any light armored personnel. Captain Jan Templar is known to have used this weapon. A regular laser designator, the Dohvat will paint an area with a laser. The painted area comes under heavy fire within seconds. The battery has enough power for 16 designations before reloading.
The heaviest portable weapon in the Helghast army, this beastly rocket launcher has three rocket tubes. The rockets can be fired in either a single fire or can be fired all at once. When all three are fired at once, they arc and spread out, causing a large explosion that will kill or injure anyone who isn't in cover around it. This is the deadliest anti-vehicle weapon in Killzone. Peculiarly looking like a revolver, the "Pup" is really a single-shot concealable grenade launcher.
The grenade it fires is utterly devastating to any Helghast that may be encountered. This is a Helghast flak cannon designed to control the airspace over Helghan-controlled territory. Liquid hydrogen circulates through the barrels, eliminating overheating, allowing the Chimera to fire until the target is destroyed. Killzone was supposed to be their Halo. Expectations, then, were ridiculously high- but we all know how that turned out. Some aspects of the first Killzone were praised quite a lot, such as its stunning visuals to its gritty, hard sci-fi war setting.
But when it came to the things that really mattered, Killzone came up short. A Halo -killer it was not — not even close, in fact — and the disappointing nature of the game was only propounded manifold in light of the ridiculous levels of hype and excitement surrounding it before its release. In spite of that, however, Sony clearly saw some potential in it. Killzone may have been poorly received by critics and fans alike, but Sony had clearly seen enough from its sales and seen enough potential in the game itself that it was willing to turn it into a franchise, and let Guerrilla learn from its mistakes.
But of course, Liberation was always meant to be a side chapter, and the next FPS Killzone was what everyone was really waiting for- that would be the true test of how much Guerrilla had learned from their mistakes, and whether the potential of the flawed PS2 title would ever be realized. From the very moment it was revealed with its infamous CG trailer that Sony initially claimed was all in-engine, Killzone 2 looked like it would be special. Even after it came to light that its reveal trailer had actually been a target render, Guerrilla and Sony continued to impress people with all subsequent showings, especially when actual gameplay footage of the game showed that it truly was going to be a visual showcase.
In spite of the way people had been burned with its predecessor, Killzone 2 was generating incredible amounts of excitement from PlayStation fans. Unlike its predecessor, however, when it launched, it delivered on those expectations spectacularly. It was a technical marvel, first and foremost, displaying the powers and capabilities of the difficult yet impressive PS3 hardware better than any other game had at that point. Shooting was heavier and felt more deliberate, gunplay felt satisfying and weighty, and though criticisms surrounding its uninteresting narrative and characters were still thrown around quite commonly, it was with its multiplayer that Killzone 2 really won the hearts of millions.
The gulf in quality between the first and second Killzone games was almost unbelievable, and Killzone 2 is commonly cited as one of the best and most improved sequels ever made- and rightly so. So of course, the Killzone train was going to keep on chugging along.
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